DocsPrototypesFeatures
    • Overview
      • Overview
        • Overview
        • Cart and checkout
        • Credits lifecycle
        • Product lifecycle
        • Purchase panel on the asset page
        • Purchase panel: decision table
        • Subscription lifecycle
      • Decisions
      • LIP-1440 checkout: answers and handover from UX
      • Status
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  2. Prototypes
  3. Baseline
  4. Rules

Rules

Every rule is a chart you can click through. Arrow colours show who acts, and so who builds it: customer (public UI), sales (admin), system (backend) or time (scheduler).

Purchase panel: decision table

Every viewer situation from the designs, and the panel each one gets.

Purchase panel on the asset page

Which panel a viewer gets depends on their plans. A subscription wins over credits. Without a covering plan, the viewer buys a one-off license or asks sales.

16 states12 customer1 system1 open questions

Cart and checkout

The buyer type follows the workspace. Paying requires accepting the license terms (and the supplier instructions, when an image has any); private persons must also waive the right of withdrawal in a separate checkbox. Removing the last image returns to the empty cart.

5 states9 customer2 system4 open questions

Credits lifecycle

Credits give one customer a fixed number of downloads for one product. Downloading an asset again on the same credits is free.

5 states1 customer3 sales / admin3 time3 open questions

Subscription lifecycle

A subscription gives one customer unlimited downloads of a product's included licenses for a period. Other licenses are still bought at their own price.

5 states2 customer5 sales / admin2 time2 open questions

Product lifecycle

A product needs a main group, a license group and a base price. Its status is shown but no control changes it, and drafts are sold (D34).

2 states5 sales / admin3 open questions